![]() ![]() Now that you have a higher tech level, research the "Canister Shell Ability" and as soon as that bad boy is researched, rush the enemy bases and be sure to use the "Canister Shell Ability" by pressing "Y" on the target you want to hit. You'll want to build 10 Scorpions, putting you at the set population limit of 30. Then while you're building that and have enough money to spend, upgrade one of your Reactors and make it Advanced so you'll have a Tech Level of 3. One more base upgrade and build two more Vehicle Depots - that way you'll be able to train your Scorpions much faster and more efficiently (one in each Vehicle Depot at a time). Then upgrade the base and build two more Supply Pads. Behind your base, either to the left or the right is a vacant base, when you have enough money go back and purchase it. Then build two precautionary turrets just in case they attack. So when you start, build a base full of supply pads, send your Warthog out and collect as many supplies as your little car can muster. Set the difficulty to easy and always have the mode set to Standard. Make sure you pick Sergeant Forge (because he builds Heavy Supply Pads right away) for yourself and the other three AI are insignificant. ![]() Ok, so for this one, you'll want to start up a Skirmish 2v2 on Memorial Basin. You need to simply send your partner 5,000 or more supplies in a match and win. I recommend playing the entire mission using this command (instead of ), as your units tend to fire less frequently.This one is simplistic as well as a piece of cake. Commanding a location with the button will utilize the ramming attack (if centered on a enemy). A press of the button will deselect all of your units. Alternatively, if you want to select a single Warthog (for the final assault), simply press on the unit you wish to command. This helps prevent stray Gauss and Turret fire from killing too many of those much needed Grunts without compromising the instant-kill potential of the ram ability.įor those uncertain of the proper controls, pressing to select all of your units followed by will allow you to select a specific type of unit. To better improve your chances, I would also recommend using the Catch and Sugar Cookies skulls to help your units and the Rebel Sympathizer skull to give your opposition a tab bit more health. I repeated this actions as many times as I could with the standard Warthogs, and the followed up with Forge to pick up the remaining groups. I used one standard Warthog at a time, marking a single group with the ram ability, and then retreating outside the base to regenerate the ability. If you try and use Forge at the end, he will follow your first splatter command, but will make short work of the other groups nearby with the Gauss turret. I kept the Warthogs earned along the way far back to save them for the final assault on the base. Playing on normal (or heroic, for extra AI damage resistance) and using only Forge to jump in and out of splattering Grunts along the beginning route seemed to work well. You won't truly know if they have until you are done clearing the base out, so I found it best to simply revert if things went south. The final showdown in the base is highly random and can go sideways at any minute, especially if the two carpet bombs wipe out too many Grunts. Personally, I only saved up until the point where you are instructed to destroy the shield with the marines. I strongly suggest completing this achievement solo, so that you can leverage the saving functionality when things are going well. ![]()
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